![]() Fixed a bug where Kerbals loaded in incorrect locations from a save made while EVA.Fixed issue where reverting or loading results in disappearance of vehicle.Save data changes for better handling of vessel and agency information.Updates to save data information to ensure accuracy of camera information.Updates to save data for missing camera YAW information.Proper save names are retained when loaded on another computer.□ Camera now returns to saved position and orientation when game is reloaded.Fixed bug where game loaded in an unresponsive state due to issue with modification of master texture limit while texture mipmap streaming is running.Also fixed memory leak due to accumulated rendering calls associated with runway light levels of detail Fixed bug preventing instanced runway light levels of detail from being rendered.Optimized and improved KSC night lighting. ![]() Optimized orbital nodes in map by not processing non-visible ones.Improved low graphical setting visuals in some scenes.Performance improvements when using vessel configurations with lots of resource sources.Anti-tile is now disabled when low quality is selected.Implemented Ground Shading Quality settings.Optimized memory usage of tree scatter by reducing texture duplication.PQS disabled when flight camera is not active.Deactivated underwater state detection when flight camera not active.Applied CPU optimization to SetPixel behavior.Reduced GPU memory usage for surface scatter meshes (especially grass) by scaling render buffers to currently visible content.Optimized memory usage for clouds and corrected issue in which clouds on some Celestial Bodies did not match quality settings.Optimized cubemap rendering to reduce memory usage and improve CPU performance.□ Changed Kerbal Crew Cam to paginated format.Kerman’s hair could clip through his helmet Fixed an issue with jet engines that could cause the wrong engine mode to be selected.Fixed a bug to prevent some abrupt Kerbal animation changes.Fixed a bug that caused main menu screen elements to persist into gameplay.Fixed a bug that could cause highlight dot markers to appear on some vessel joint connectors in flight.Fixed a bug that could cause trajectory lines to incorrectly display as a non-closed orbit/escape trajectory.Fixed CommNet partial/no connection after decoupling/undocking a probe.Collision icons should now be displayed map trajectories for Bop Fixed collision detection in map mode for trajectories with impacts on Bop.Fixed a bug that caused uncontrolled vessels to be tagged as debris in certain scenarios.Fixed a bug that can cause certain vessel configurations to be destroyed at frame of reference updates in flight.This is now possible as long as both vehicles are inside the high-fidelity physics bubble surrounding the observer Fixed issue preventing switching between vehicles in atmospheric flight.Fixed issue where engines in Part Manager displayed incorrect “Deactivate” or “Activate” state.Burn timer status icons are now accurate when the burn is completed at the correct time.If crash damage was disabled in playthroughs, it will now be enabled This setting could cause issues preventing vessels from entering a landed state. Removed the “Disable Crash Damage” difficulty setting.Improved handling of hover and click targets in Map view when multiple objects overlap.□ Fixed spacebar sometimes not triggering staging. ![]()
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