![]() Neither does starting development level (it's always Large Village). *Bugged, bonus gold or gem income don't actually work. You need Erdu :) Neutral Finale: Requires you to collect keys. Good Finale: help Erdu to build protector. However, since the game mechanics are basically indentical information should be valid for MotBW also. The following table summarizes the bonuses and penalties of all difficulty levels. Full disclosure: I am only playing Eador Genesis New Horizons. If both the player and the AI have Expert difficulty level than they have the same bonuses and penalties. A beginner level AI has the penalties from an overlord difficulty level. How many astral turns you can play until you lose the campaign.ĪI difficulty level work in reverse.The three lowest difficulty levels also provide a tip about your hero's chances against an enemy army (its accuracy is a contested matter, though).Game Score modifier - Affects the final score (Glory) after a conquest for a shard is over.The higher your difficulty, the more muscles you must have to be taken seriously. This is the % of corruption that has to pile up before it becomes positive. Corruption offset - You always start with a certain percentage of negative corruption (will be displayed as zero, though).(for example, with all buildings built (-85% corruption) and beginner difficulty (max 60%) the actual maximum corruption would be 9%. This percentage is further reduced by corruption reducing stronghold buildings. Maximum corruption level - this is the maximum% of income loss that may occur due to corruption. What you can do: Edit Empire stats, available constructions, ritual cooldowns, edit Heroes & Units and all their stats, medals etc.Corruption is affected in 2 ways (Note that AI players don't have any corruption):. ![]() Gems (gratuitous income* and start value).Gold (gratuitous income* and start value).Gold and Gem loot from battles and locations (applies only to human players, gem loot from battles is also unaffected).Experience requirements to gain levels (Heroes only). ![]()
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